AI Insights · Timothy · October 2021
Top 5 Apple Arcade Games Performance in Ireland, Q3 2021
In Q3 2021, the top 5 Apple Arcade games in Ireland displayed varied trends in downloads, revenue, and active users on a unified platform. Sensor Tower provides in-depth insights into their performance.
In the third quarter of 2021, the top 5 Apple Arcade games in Ireland exhibited diverse performance metrics in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
Snake.io - Fun Online Snake, published by Kooapps, saw its weekly downloads peaking at about 3K in mid-August. Weekly revenue fluctuated, reaching a high of $64 in mid-August and a low of $9 by the end of September. The game's active users generally trended downward, starting from around 13K in late June and ending at approximately 12K by the end of September.
Hill Climb Racing from Fingersoft enjoyed consistent weekly downloads, with a notable increase to about 1.3K in the last week of September. The game's revenue peaked at $237 in early August and saw another high of $235 at the end of the month. Active users remained relatively stable, fluctuating between 13K and 16K throughout the quarter.
Chess - Play & Learn by Chess.com experienced steady weekly downloads, with peaks around 900 to 1K. Weekly revenue varied, peaking at approximately $2K in late June and again in mid-September. The game's active users showed slight declines, starting from 17.6K in late June and dropping to 16.2K by the end of September.
Temple Run from Imangi Studios, LLC had steady weekly downloads, peaking at around 1K in late July. Revenue saw significant fluctuations, with notable highs of $65 in mid-September and lows of $2 in mid-July. Active users remained relatively stable, averaging around 9K throughout the quarter.
Fruit Ninja® by Halfbrick Studios saw its weekly downloads peak at about 1.2K in early August. Revenue varied, with a high of $76 in late June and a low of $15 by the end of September. The game’s active users showed a general decline, starting from around 10K in late June and ending at approximately 8.7K by the end of September.
For more detailed insights and data, visit Sensor Tower.